Swine Between the Stars
  • Wolfe March 2009
    So, as I mentioned back in the thread which (apparently) played midwife to this site, I dabbled in board game design when I was but a lad. One of those games (the first of them, I think) was inspired by the book Interstellar Pig. (http://en.wikipedia.org/wiki/Interstellar_Pig). I called it Galactic Bomb. With no further exposition, I will attempt to recall the game as I'd created it, those years ago.

    The Board: The board had 12 planets and a number of stars distributed across it relatively evenly. Six of those planets were the home planets of the 6 player races. The other 6 were just.. yanno, planets.

    Accessories: There were 6 player races. I don't remember them all, but there was a stone man (Lonic of Korce.. Ha! I still remember the name..) a slime, and a tentacled red.. thing. There was an envelope for each planet. Then there were the cards. The cards were various pieces of equipment that would help you cope with planetary conditions and combat. One piece of equipment was the Bomb Code.

    Setup: The players selected their characters, and placed the figures on their home planets. The cards were dealt out at random, then the planet envelopes were dealt out at random. The players were given time to place the cards into the envelops, except 3 they could hold onto. Then the envelopes were put away, and a timer was started (usually 1 hour).

    Play: determine randomly who goes first. They may move their figure along the "star lanes", basically jumping from star to star. I forget if I had a die roll, or if it was simply 1 move per turn. I think there was a die roll.

    If you reached a planet, you could leave cards there, or pick cards up. I don't think I had a limit on how many cards you could carry, though I should have.

    If you came to a stop on the same space as another character, you could initiate combat. Other than killing the other character, I don't remember why you would. I think there was a way to steal their objects. Combat was very simplistic; You rolled 1d6 each. Whoever's was higher scored a hit. If you had been hit, when you scored one, it would remove one of yours. You needed to accumulate 2 hits against your opponent to beat them. You could recover hits with certain items, though you had to discard them from play once used. I believe you could flee at any time as well, though doing so would leave any unclaimed items if it was from a planet.

    Planets were interesting. They had 3 stats each: atmosphere, temperature and gravity. Each of the player races had certain tolerances. If the planet was out of tolerance, you could not land on it. If you possessed a piece of equipment that would allow you to tolerate condition, then you could. For example, the slime couldn't deal with hot or cold temperatures, but with a thermal suit (or the slime equivalent of a suit) it could survive in cold temperatures.

    When the timer ran out, you had to possess the Bomb Code, or you lost, and your planet would be destroyed.

    That's the gist.

    Over the years, I've toyed with the idea of picking this up again, adding a little complexity, more options, some randomization to how the planets are laid out, etc.

    This community may be the impetus required to do just that.

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